Sarah
Parsons.
Published
on November 2016
Virtual
Reality (VR) technologies have shown potential for learning and assessment for
children, adolescents, and adults with autism. Much of the research in this
area has taken a conceptual stance of veridicality; that is, that VR offers promise
because it can provide authenticity and levels of realism alongside stimulus or
environmental control, or both, which may first facilitate learning and the
generalization of skills to the real world, and secondly can provide
experimental contexts with strong ecological validity for assessment. This
conceptual review raises questions about the assumption of veridicality of VR
for autism research by examining research literature that has used VR to
support learning and to investigate social responding. In so doing, it provides
a framework for examining the assumed relationship between virtual and real
contexts in order to highlight particular features of design and interaction,
as well as background characteristics of participants, that may help or hinder
learning and understanding in virtual environments. The conclusions suggest
there is a need for the field to systematically examine the different factors
that influence responding in VR in order to understand when, and under what
circumstances, the responses of individuals with autism can be considered
appropriately authentic. There are also opportunities for thinking more
radically about research directions by focusing on the strengths and
preferences of people with autism, and promoting more participatory and
inclusive approaches to research.
Source: http://www.sciencedirect.com/science/article/pii/S1747938X16300318
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